Publish 1.5 GUILDS Guilds will now have 2 Weekly and 3 Daily Quests to do, up from 1 and 2. Increased requirement for Slay Spiders Quest from 100 to 250. Decreased requirement for Slay Slimes Quest from 1,000 to 500. Add more Weekly and Daily Quests. DOOM Players artifact chance will now be chosen individually, not by highest damager's luck. Many Doom Artifacts have been improved. You can see the changes here. These changes will automatically apply to all items currently in game. Optimized Doom loot code to make it easier to modify. Add several new Doom Guild Weekly/Daily quests. LOOT Luck algorithm has been changed for everything except Doom Gauntlet Bosses. Now, whoever damages and has looting rights on the monster, each player with looting rights will have their luck added up and divided, taking the average luck of all the players with looting rights to determine the luck bonus of the items. Ultra Rich, Filthy Rich, and Super Boss loot pack have had a few of the items minimums slightly buffed. (Balron, Ancient Lich, Ancient Wyrm, Shadow Wyrm, all bosses, plus a few others) BODS Players will now be able to collect 5 bods every day with a 23 hour cooldown from the moment they choose their first Bulk Order, instead of 4 Bulk Orders every 24 hours. This was done to make it easier for players to time their Bulk Order resets and to reduce the time it takes to get into PvP. INSURANCE Enabled post-AOS Insurance Menu gump to insure items adding more safety to insurance. Added Enable Auto renew Insurance Cancellation confirm Gump. Added a double check to prevent blessed and insured items from falling in corpses. MISC Added [GameTime command that shows players the individual characters gametime and the accounts. Fixed some enhancing attributes not displaying correctly on the items enhanced. Added new achievements for completing dungeon instances. Added additional checks to prevent hiding within 3 seconds of combat. Fix for crafted leather resource hues not carrying over to the crafted item. Added Super Boss loot packs to Trial of Elementals Bosses. Added Trial of Elements vendor items. Player vendors can no longer be barded. Fixed an issue where players would receive a message stating they received an artifact when killing a Paragon but didn't. Fixed an issue ship holds in dry-docked vessels. Modified OnHurt animations on every hit to allow their full attack animations to play (for a smoother experience). Updated the Special Titles UI. Updated NetState protocol detection for client 126.96.36.199. Added an attempt to dumb player vendor inventories to the owner's bank box when being dismissed or destroyed. Creatures will now prioritize their focus combatant when trying to acquire a new target. Added extended Guild Information support to Guild API. A new instanced dungeon will be released geared towards new players. Bosses will give items that will help players get into the game faster. Trial of Elements instanced dungeon is nearly complete and with the inclusion of this patch, will likely be added soon after it goes live. Houses that are Demolition Pending will no longer be prolonged by Vendors at the location. This should not affect players because the houses would have no longer be owned by them when it reaches this state. All vendors inventory will automatically be moved to the owners bank when the vendor gets destroyed or deleted for whatever reason. DONATION Forged Metal Of Artifacts added to Donation Store. Advanced Character Token (70/80 skill) added to Donation Store. Added 1, 3, and 12 hour, 24 hour, 7 day, and 30 day Lucky Coins to the Donation Store. GUILDS Added several new Guild Slay quests. Added dozens of new Guild Gather quests including ore, flax, cotton, and wool. Guilds will now have 2 weekly and 3 daily quests, up from 1 and 2. Increase requirement for Slay Spiders guild quest from 100 to 250. Decreased requirement for slay slimes guild quest from 1000 to 500. Add new Insurance Cost Decrease Perk. Guild quests can now pay out up to 100% extra XP, Gold and Resources if the progress surpasses the progress requirement upon Quest refresh. Added new Powerhour cooldown reduction Perk. Added new Powerhour duration bonus Perk. FIGHT CLUB Added Fight Club. Remember the first rule. ON THE HORIZON (Auto PvP and Loadouts) We are working on creating a new system for Auto PvP called Loadouts. Loadouts will be used for Non-Ranked PvP. You will be required to create a loadout for your character before queuing for an unranked battle. You will be allowed to choose your skills, your stats, create your own weapon based on attribute weights, and assign yourself attributes like HCI/DCI/LMC/MR within a certain amount of points as based on attribute weights again. This should allow people to automatically get into PvP matches if they'd like without having to build a character. However, these are non-ranked matches and will not reward anything to the victors. Ranked matches will use real skill and items and will reward points that can be spent on rewards.