Making Artifacts Great Again!

Discussion in 'Ideas and Suggestions' started by Bradley, Jul 30, 2016.

  1. Bradley

    Bradley Newbie

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    I just wanted to make a thread dedicated to the balancing of useless artifacts that seldom get used. Please keep the flaming out of this thread as I'd like for everyone to give suggestions as to how to make these useless artifacts better.

    As an example:
    Ornate Crown of the Harrower:
    [​IMG]
    When compared to other artifacts in the helmet slot such as the Spirit of the Totem, Hunter's Headdress, Helm of Insight, and Hat of the Magi, this artifact is pretty much complete shit and in need of a serious upgrade to even be considered over an enhanced helmet looted from an ogre. Instead of focusing on mage PvP or dexer PvP like the above mentioned helmet artifacts, I'd suggest tailoring the Ornate Crown of the Harrower towards dexer PvM by adding 130 luck and +7 physical resist (to give it 10 physical resist).

    Frostbringer:
    [​IMG]
    Hit dispel?!? Come on now... Personally, I don't even know why hit dispel is a mod. Yeah, yeah, Vengeful Spirits and energy vortexes are a bitch to deal with but who takes a bow to an EV fight? Anyways, I believe that hit dispel need to be changed to hit lightning. Why hit lightning? Because the bow's primary special is hit paralyze and the other hit spells just wouldn't make any sense... Hit harm wouldn't make sense when using a bow because you're suppose to be far away from your target. Hit magic arrow and hit fireball have delays which would negate the hit paralyze ability so those don't make any sense either. Hit lightning is the way to go here.

    Gauntlets of Nobility:
    [​IMG]
    These gauntlets are pretty nice but people still don't use them so I think that they too need a little buff. My suggestion here is a simple 5% damage increase buff to 25% and another 30 luck to give them 130 luck.

    Bracelet of Health:
    [​IMG]
    I honestly don't know how to fix this bracelet but something needs to be done!

    Those are just some suggestions for artifacts that I believe need an enhancement. These are just my opinions and everyone has their own ideas/suggestions so please, I encourage everyone to give their input as to how to fix the useless artifacts that never get used. Other artifacts that I can think of off the top of my head that can use a buff are the Voice of the Fallen King and the Holy Knight's Breastplate.

    As I said above, please keep the flames out; I want to keep this clean with reasonable suggestions.

    Thanks!

    Edit: I made another post below with suggestions on what I think should be changed. Please find my post below!
     
    Last edited: Aug 2, 2016
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  2. KenshinHimura

    KenshinHimura Neophyte

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    all of the melee weapons could use a serious boost as well
    bone crusher/ berserker maul / blade of insanity / etc are worthless
    should get buffed to be pvm weapons or something that way they dont break pvp
    ie superslayer / swing / elemental damage / stam/life leech / damage inc
     
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  3. Rhun

    Rhun Alpha Tester

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    I do think some buffs the the weakest artifacts would be good. I think the following list would certainly be 'buff worthy'
    • Bracelet of health
    • Frostbringer
    • Holy knight's breastplate
    • Ornate crown of the harrower
    • (Maybe) Tunic of fire
    • (Maybe) Voice of the fallen king
    • Most of, if not all, the weapons including the Zyronic claw and Titan's hammers stealables.
     
  4. iceman2kx

    iceman2kx Neophyte

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    I really hope I get a Voice of the Fallen King in Doom said no one ever. Some artifacts need a serious revamp. There's only a handful that are even useful, the others are sheer crap. Even the mediocre level artifacts could use a little love, for example the midnight bracers could use some LMC and/or mana regen. Some of them just need a stat two changed, that's all.

    Sure maybe all of them shouldn't be uber, but maybe half of them shouldn't be useless either. IMO plenty of opportunity for UOS staff to really shine here.

    *edit
    @OP Bracelet of health they could just add 100 (maybe 125) luck and 10-20 LRC and it would be the perfect tamer bracelet.. right?
     
  5. Spinnich

    Spinnich Newbie

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    I'd love to see some of these get revamped. But lets think outside of the box yeah? The interesting things with artifacts in mods that normally couldn't be on that item. Not a ton of buff luck items.
     
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  6. Subliminal

    Subliminal Newbie

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    I definitely would like to see the lower quality arties get buffed so they can see some action. Nothing too crazy maybe something like sc on the botd, more luck on gauntlets , lmc or regen on bracers, hld on ornate. Whatever you guys decide works for me.
     
  7. Coheed

    Coheed Neophyte

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    I agree some of the useless artis could use a buff to see some use, but I don't have any suggestions as to how to buff them :S Maybe if I think of something cool ill post it
     
  8. iceman2kx

    iceman2kx Neophyte

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    Here's a couple ideas:

    [​IMG]
    Artifact Rarity 11
    Spell Channeling
    Night Sight
    Defense Chance Increase 15%
    Hit Chance Increase 15%
    Faster Casting 1
    Energy Resist 1%
    Strength Requirement 20
    Durability 255

    [​IMG]
    Artifact Rarity 11
    Demon/Undead Slayer
    Hit Stamina Leech 100%
    Hit Mana Leech 50%
    Stamina Regeneration 2
    Swing Speed Increase 30%
    Damage Increase 50%
    Physical Damage 100%
    Weapon Damage 10-14
    Weapon Speed 2.5
    Strength Requirement 25
    One-Handed Weapon
    Weapon Skill: Swordsmanship
    Durability 255

    [​IMG]
    Artifact Rarity 11
    Luck 120
    Hit Point Increase 5
    Hit Point Regeneration 10

    [​IMG]
    Artifact Rarity 11
    Spell Channeling
    Hit Harm 50%
    Hit Life Leech 100%
    Spell Damage Increase 5%
    Damage Increase 50%
    Physical Damage 100%
    Weapon Damage 12-16
    Weapon Speed 3
    Strength Requirement 25
    One-Handed Weapon
    Weapon Skill: Swordsmanship
    Durability 255

    [​IMG]
    Artifact Rarity 11
    Slayer
    Hit Spell 50%
    Stamina Regeneration 10
    Damage Increase 50%
    Cold Damage 100%
    Weapon Damage 17-21
    Weapon Speed 4.25
    Range 10
    Strength Requirement 30
    Two-Handed Weapon
    Weapon Skill: Archery
    Durability 255

    [​IMG]
    Artifact Rarity 11
    Strength Bonus 8
    Luck 150
    Damage Increase 20%
    Physical Resist 18%
    Fire Resist 3%
    Cold Resist 1%
    Poison Resist 20%
    Energy Resist 3%
    Strength Requirement 40
    Durability 255

    [​IMG]
    Artifact Rarity 11
    Spell Damage Increase 10%
    Lower Mana Cost 8
    Mana Regeneration 2
    Physical Resist 23%
    Fire Resist 3%
    Cold Resist 4%
    Poison Resist 2%
    Energy Resist 4%
    Mage Armor
    Strength Requirement 55
    Durability 255

    [​IMG]
    Artifact Rarity 11
    Lower Reagent Cost 20%
    Luck 100
    Fire Resist 16%
    Cold Resist 16%
    Poison Resist 16%
    Energy Resist 16%

    [​IMG]
    Artifact Rarity 11
    Spell Channeling
    Dragon Slayer
    Luck 150
    Damage Increase 50%
    Fire Resist 20%
    Use Best Weapon Skill
    Energy Damage 100%
    Weapon Damage 18-22
    Weapon Speed 4.25
    Strength Requirement 95
    One-Handed Weapon
    Weapon Skill: Fencing
    Durability 255

    [​IMG]
    Random Skill +5 or +10
    Artifact Rarity 11
    Self Repair 5
    Swing Speed Increase 50%
    Hit Lower Defense 40%
    Damage Increase 35%
    Poison Resist 15%
    Physical Damage 100%
    Weapon Damage 17-21
    Weapon Speed 4.25
    Range 10
    Strength Requirement 30
    Two-Handed Weapon
    Weapon Skill: Archery
    Durability 255

    [​IMG]
    Artifact Rarity 11
    Self Repair 5
    Faster Casting 1
    Reflect Physical Damage 15%
    Hit Chance Increase 15%
    Defense Chance Increase 15%
    Lower Mana Cost 8%
    Physical Resist 15%
    Fire Resist 1%
    Strength Requirement 75
    Durability 255

    [​IMG]
    Stealing +20
    Stealth +20
    Equip: Will not reveal upon passing through someone in stealth.
    Artifact Rarity 11
    Physical Resist 17%
    Fire Resist 4%
    Cold Resist 3%
    Poison Resist 18%
    Energy Resist 18%
    Strength Requirement 20
    Durability 255

    [​IMG]
    Artifact Rarity 10
    Spell Channeling
    Dexterity Bonus 5
    Hit Chance Increase 15%
    Swing Speed Increase 15%
    Damage Increase 50%
    Use Best Weapon Skill
    Poison Damage 100%
    Weapon Damage 10-14
    Weapon Speed 2.5
    Strength Requirement 45
    One-Handed Weapon
    Weapon Skill: Fencing
    Durability 255

    Some others I didn't even mess with lol. But they definitely need to be tweaked:

    [​IMG]
    Artifact Rarity 11
    Strength Bonus 8
    Hit Point Regeneration 5
    Stamina Regeneration 3
    Physical Resist 2%
    Fire Resist 4%
    Cold Resist 18%
    Poison Resist 3%
    Energy Resist 18%
    Strength Requirement 20
    Durability 255

    [​IMG]
    Artifact Rarity 11
    Self Repair 5
    Night Sight
    Reflect Physical Damage 15%
    Physical Resist 24%
    Fire Resist 34%
    Cold Resist 4%
    Poison Resist 1%
    Energy Resist 2%
    Strength Requirement 60
    Durability 255

    [​IMG]
    Hit Poison Area 100%
    Hit Chance Increase 15%
    Damage Increase 50%
    Poison Resist 15%
    Physical Damage 25%
    Poison Damage 75%
    Weapon Damage 10-12
    Weapon Speed 2
    Strength Requirement 10
    One-Handed Weapon
    Weapon Skill: Fencing
    Durability 255

    [​IMG]
    Artifact Rarity 11
    Hit Point Regeneration 2
    Stamina Regeneration 3
    Damage Increase 25%
    Physical Resist 3%
    Fire Resist 3%
    Cold Resist 4%
    Poison Resist 17%
    Energy Resist 4%
    Strength Requirement 20
    Durability 255

    [​IMG]
    Artifact Rarity 10
    Spell Channeling
    Faster Cast Recovery 3
    Swing Speed Increase 30%
    Damage Increase 50%
    Physical Damage 100%
    Weapon Damage 17-20
    Weapon Speed 3.75
    Strength Requirement 45
    Weapon Skill: Swordsmanship
    Durability 255

    [​IMG]
    Artifact Rarity 11
    Hit Point Increase 10
    Reflect Physical Damage 15%
    Physical Resist 35%
    Fire Resist 3%
    Cold Resist 2%
    Poison Resist 3%
    Energy Resist 2%
    Strength Requirement 95
    Durability 255

    [​IMG]
    Artifact Rarity 11
    Intelligence Bonus 8
    Mana Regeneration 2
    Reflect Physical Damage 15%
    Lower Mana Cost 8%
    Physical Resist 8%
    Fire Resist 6%
    Cold Resist 9%
    Poison Resist 4%
    Energy Resist 25%
    Strength Requirement 10
    Durability 255
     
    Last edited: Aug 2, 2016
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  9. Coheed

    Coheed Neophyte

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    Arcane shield would be too OP with all of those stats on one item. There would be literally no reason to use anything else. Bone Harvy would be pretty damn OP too, imo. Maybe I'm wrong though I suck at AoS
     
  10. iceman2kx

    iceman2kx Neophyte

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    Like I said they are just ideas to hopefully kick start some other peoples' ideas. This is a thread monitored by the devs, they are definitely watching so feel free to chime in everyone, these are just my variations of would I think would make the artis more attractive and useful. But as far as the Arcane goes, you can loot a SC 15/15 shield with no neg. Most people don't even want to use the arcane shield purely for the fact it lacks HCI. I personally think it would make the arcane shield pretty uber, but definitely not OP. You have to remember FC is capped at 2, so for people with orny or 2/6 jewels this just becomes a SC 15/15 shield. And breathe of the dead having SC would make it useful and worth acquiring/selling. I definitely don't think that would be anywhere near OP.It has SDI on it already, why not utilize it to it's maximum potential?

    You have to remember these are end game items. Why even propose changes if it's not gonna make them useful or at least better than looted/tailored items? If Orny was one of those artifacts on the list and it only had 1/3, and I proposed add another FC on it, would you say that would make it OP? My point is, let's actually make the artis good, not mediocre.
     
    Last edited: Aug 2, 2016
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  11. Bradley

    Bradley Newbie

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    Here are some ideas for artifacts that need a revamp (some copied from @iceman2kx):

    I highlighted the changes that I'm suggesting.

    AEgis (copied)
    [​IMG]
    Artifact Rarity 11
    Self Repair 5
    Faster Casting 1
    Reflect Physical Damage 15%
    Hit Chance Increase 15%
    Defense Chance Increase 15%
    Lower Mana Cost 8%
    Physical Resist 15%
    Fire Resist 1%
    Strength Requirement 75
    Durability 255

    This guy needs a serious upgrade.. I have a box full of looted shields that are 15/15 FC 1 or 15/15 FC-0.

    Arcane Shield
    [​IMG]
    Artifact Rarity 11
    Spell Channeling
    Night Sight
    Defense Chance Increase 15%
    Lower Mana Cost 5%
    Faster Casting 1
    Energy Resist 1%
    Strength Requirement 20
    Durability 255

    While I do have several SC-0 15/15 shields, I think adding 15% HCI to the Arcane Shield would be a bit overkill. My thoughts are 8% LMC.

    Bracelet of Health
    [​IMG]
    Artifact Rarity 11
    +20 Healing
    Hit Chance Increase 10%
    Luck 100

    Hit Point Increase 5
    Hit Point Regeneration 10

    Blade of Insanity
    [​IMG]
    Artifact Rarity 11
    Random Super Slayer
    Hit Stamina Leech 100%
    Stamina Regeneration 2
    Swing Speed Increase 30%
    Damage Increase 50%
    Physical Damage 100%
    Weapon Damage 10-14
    Weapon Speed 2.5
    Strength Requirement 25
    One-Handed Weapon
    Weapon Skill: Swordsmanship
    Durability 255

    Breath of the Dead
    [​IMG]
    Artifact Rarity 11
    Spell Channeling
    Hit Harm 25%
    Hit Life Leech 100%
    Spell Damage Increase 5%
    Damage Increase 50%
    Physical Damage 100%
    Weapon Damage 12-16
    Weapon Speed 3
    Strength Requirement 25
    One-Handed Weapon
    Weapon Skill: Swordsmanship
    Durability 255

    Frostbringer
    [​IMG]
    Artifact Rarity 11
    Hit Life Leech 30%
    Hit Mana Leech 30%
    Hit Stamina Leech 30%

    Stamina Regeneration 10
    Damage Increase 50%
    Cold Damage 100%
    Weapon Damage 17-21
    Weapon Speed 4.25
    Range 10
    Strength Requirement 30
    Two-Handed Weapon
    Weapon Skill: Archery
    Durability 255

    Gauntlets of Nobility
    [​IMG]
    Artifact Rarity 11
    Strength Bonus 8
    Luck 140
    Damage Increase 25%

    Physical Resist 18%
    Fire Resist 3%
    Cold Resist 1%
    Poison Resist 20%
    Energy Resist 3%
    Strength Requirement 40
    Durability 255

    The Dragon Slayer (copied)
    [​IMG]
    Artifact Rarity 11
    Spell Channeling
    Dragon Slayer
    Luck 150
    Damage Increase 50%
    Fire Resist 20%
    Use Best Weapon Skill
    Energy Damage 100%
    Weapon Damage 18-22
    Weapon Speed 4.25
    Strength Requirement 95
    One-Handed Weapon
    Weapon Skill: Fencing
    Durability 255

    Ornate Crown of the Harrower
    [​IMG]
    Artifact Rarity 11
    Hit Point Regeneration 2
    Stamina Regeneration 3
    Luck 140
    Damage Increase 25%
    Physical Resist 3%
    Fire Resist 3%
    Cold Resist 4%
    Poison Resist 17%
    Energy Resist 4%
    Strength Requirement 20
    Durability 255

    Holy Knight's Breastplate
    [​IMG]
    Artifact Rarity 11
    Hit Point Increase 10
    Lower Mana Cost 8%
    Reflect Physical Damage 15%
    Physical Resist 20%
    Fire Resist 10%
    Cold Resist 10%
    Poison Resist 10%
    Energy Resist 10%

    Strength Requirement 95
    Durability 255

    Voice of the Fallen King
    [​IMG]
    Artifact Rarity 11
    Strength Bonus 8
    Hit Point Regeneration 5
    Stamina Regeneration 3
    Mana Regeneration 3
    Physical Resist 2%
    Fire Resist 4%
    Cold Resist 18%
    Poison Resist 3%
    Energy Resist 18%
    Strength Requirement 20
    Durability 255

    The Berzerker's Maul
    [​IMG]
    Artifact Rarity 11
    Hit Stamina Leech 75%
    Stamina Regeneration 10

    Swing Speed Increase 75%
    Damage Increase 50%
    Physical Damage 100%
    Weapon Damage 14-16
    Weapon Speed 32
    One-Handed Weapon
    Skill Required: Mace Fighting
    Strength Requirement 45
    Durability 255

    Tunic of Fire
    [​IMG]
    Artifact Rarity 11
    Self Repair 5
    Mage Armor
    Night Sight
    Hit Point Regeneration 5
    Reflect Physical Damage 15%
    Physical Resist 24%
    Fire Resist 34%
    Cold Resist 4%
    Poison Resist 1%
    Energy Resist 2%
    Strength Requirement 60
    Durability 255

    Bone Crusher
    [​IMG]
    Artifact Rarity 11
    Hit Lower Defense 50%
    Strength Bonus 10
    Damage Increase 75%
    Hit Chance Increase 15%
    Use Best Weapon Skill

    Physical Damage 100%
    Weapon Damage 16-17
    Weapon Speed 4s
    Strength Requirement 80
    One-Handed Weapon
    Skill Required: Mace Fighting
    Durability 255
     
    Last edited: Aug 2, 2016
  12. Nose Goblin

    Nose Goblin Newbie

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    This is amazing! I love this idea, please give this some thought @Punkte
     
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  13. Laughing Skull

    Laughing Skull Newbie

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    I would love to see a change like this, but I totally understand the hesitation to alter items as it real tough to gauge the impact said changes may have on game-play or suit building.

    As an alternative, it would be nice to develop some type of turn-in system. You turn in 1 artifact and receive 1 Shrute Buck. You can trade in X Shrute Bucks for an Artifact of your choice. This would make all artifacts worth at least something.

    If we are concerned with too many ornaments floating around using this method you could develop a tier system for the artifacts. Make artifacts like the Hat of Magi and Ornament obtainable at a higher cost. You could also turn in an artifact (+100k) for a chance to get another random artifact... Or require that you turn in two artifacts for another chance.

    Just my $0.02.
     
  14. Bradley

    Bradley Newbie

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    I'm not a fan a an artifact turn-in system because the problem would still be there. Only a handful of artifacts would get used while the rest are just another form of currency.

    I'd rather all of the artifacts be useful in some way, shape, or form so that they actually get used by someone.
     
  15. Laughing Skull

    Laughing Skull Newbie

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    Yea, but at least at that point it would be worthwhile to receive one of the lesser artifacts. Messing with original items is a line I can see why some wouldn't want to cross.
     
  16. Nose Goblin

    Nose Goblin Newbie

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    I think an artifact turn in system is silly, It defeats the purpose essentially. The point is to make the useless ones, useful
     
  17. Punkte

    Punkte Administrator Community Manager Developer

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    Im not opposed to making some small modifications to some artifacts to get them more useful.
    But you also have to keep in mind, this is an AOS server, and with that comes the mechanics.

    We'll review some of the suggestions and see what we can come up with.
     
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  18. Droth

    Droth Alpha Tester

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    I like the idea of making all of the artifacts useful but I feel like unless they're made to appeal to fairly niche builds they will make the feeling of getting a great artifact diminished. I would rather Doom be left alone and new content be created that adds different artifacts of similar power levels. An example of this would be like a dexer version of Armor of Fortune that's non medable with slightly different stats and a different name and graphic.
     
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  19. miki

    miki Alpha Tester

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    I don't like that...
    I like the original artifacts.
     
    Last edited: Aug 8, 2016
  20. B Johnson

    B Johnson Neophyte

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    Bracelet of health
    Faster casting 2
    Fcr 1 (cuz we all have that one fucking useless ring with fcr 2 and sick mods)

    Make it more towards dexxers orny for chiv.