Publish 3.6 Patch Notes Multiverse + Fight Club points award fine tuning. + Added mechanics for attacking items directly. + Aspect Boss abilities will now damage vehicles and their attachments (Boats, Ships, etc) + Enable Collection Titles. + More than one guard can now attack a target at the same time. + Updated Crafting Interface with a cleaner look. + Added Craft previews for Boats and Ships. + Updated Anti Macro Puzzle to allow a temporary harvesting boost. + Added message buffering for Discord Bot. + Dungeon and Town Capture alerts now have a dedicate Discord pipeline. + Updated Dungeon Portal artwork in preparation for client patch. + Added sound track definition for CoT: Britain. + Added GeoLocation service for displaying your location proudly (and optionally). + Destructible item damage and repair store improvements. + Added appropriate item combat null assignments. + Prevent Anti-Macro Puzzle UI from popping when digging treasure maps, chopping house add-ons, etc. + Corpses and dead players on board a vehicle will no longer contribute to the total weight of the cargo. + Update [MyStats UI to ensure old instances are properly recycled or disposed. + PayPal IPN Handling updates. + Disable proxy settings for outgoing Http requests from the WebAPI service. + Invasion loot drops are now give to the top damagers instead of just the killer. + Added mechanic for toggling disabling casting of spell fields near teleporters. + Fixed serial issues with Player Backup/Restore service. + Updates for CoT:Britain to make field generation crystal attackable. + Update UltimaSDK support for 64-bit tile flags. + Added Invasions list endpoint to Shard API. + Support for new animations and artwork. + Added Ethereal Eastern Dragon. + Added new Halloween decorations and Carvable Pumpkins. + Added Halloween Special donation reward pack. + Halloween items will now have colored names. + Guild UI updates. + Announce world first Achievements in Discord. + Slow down aura attacks for Aspect child spawns. + Ensure Item name color persistence. + Fix Donation Exchange UI category sorting. + CoT:Britain field mechanic updates. + Add destructible object damage and repair effects. + Dual artwork support for Dungeon Portals. + Reduce CoT:Britain lockout from 36 to 24 hours. + Add new custom house design fixtures; Ladders and Light Sources. + Add new custom house design tiles: Lavafalls. + Changed the name of a few internal addon deeds. + Player Pages will now get sent up through Discord so we can provide better support, quicker. + Halloween core update to sync with main event. + Implemented new craft item class attributes for forcing certain properties on crafted items. + Prevent Ethereal Mount transparent hue overriding. + Add Epaulette item definition. + Add support for up to 5 stages of destruction for destructible items. + Added "I wish to place a teleporter" speech trigger for classic houses. + Optimized Roanoke abilities, removed corpse devouring and bomb throwing. + Added a chance for Roanoke to drop a Halloween Blind Bag with a guaranteed decorative item inside. + Renamed Server "Rebirth" Rare ItemValue. + Modified Ethy Boura to use animated mount body. + Added Ethy Palomino to donation store. + Mind Blast now correctly deals damage. + Added 4 new premium colored ethys in the donation store. + Update server launch gifts. + Update damage to artwork translation mapping for destructible items. + Paragons attacked by Guards no longer drop excess loot. + Halloween and Winterfest spawns are now ignored by Guards. + Add Gold Pool that is shared between all defenders after an invasion is halted. + Add Portal mechanics to Invasions where invaders will appear; destroying a portal yields bonus score. + Update Fight club points farming prevention with entirely new logic. + Effects for destructible items that are destroyed by direct damage. + Invaders will no longer spawn inside buildings during Invasions. + Direct help pages to a private Discord channels. + Allow RecipeScrolls to be constructed blank. + Anti-Macro module error handling update. + Add small Koi Pond add-on. AOS + Remove Durability from Ornament Of The Magician. + Increase base luck factor for randomly generated Aspect Boss loot. + Updated computed Luck chance for loot generation to take the highest damager's luck rather than an average of all damagers. T2A + Modified Treasure Map Chests and SOS Chest loot to be scaled via the new Loot Algorithm instead of the Random of all 6 potential outcomes. + Modified T2A lootpacks + Lowered dragon magery. + Modified monsters skills/lootpacks to be appropriate for t2a. + Rezzing will now delete all Death Robes in your pack that you are not wering. + Increased cost of higher end classic housing significantly. + Removed housing deeds to be purchased from Architect. + House Placement Tool will now be purchaseable through the Architect NPC. + Lowered the cost of Monser Essence Absorber Craft. + Pets Paralyzed and tamed will now gain 14% stat los.. + Disabled the use of Peacemaking in targets of a Safe Zone or while in a safe zone. + Normalized the Peacemaking maxcap values, which should in turn normalize the difficulty of T2A peacemaking. + Increased the reuse delay for Provocation from 1 second to 1.2 seconds. + Support for Primeval Achievement for T2A launch. + All Slayer Absorbers will have a lowered amt of required kills based on the slayer difficulty. + Modified the Instanced Dungeons loot levels for T2A. + Modified the Lockout Timer of Instanced Dungeons for T2A (now 18H, 2D, and 3D respectively) + Added special loot items for the Volaic Vendor in ToE for T2A. + Removed a extra SuperBoss loot addition that was causing ToE loot amounts to be significantly higher than intended. + Modified the way TransmogItems are handled internally. + Transmog Dragon Items will no longer appear on T2A, they are saved for ToE instance on T2A. + Added a few new Lanterns and Lamps to the game (some will be purchaseable on TOE in T2A. + Trial of elements loot/vendor updates. + Added GM Toggle for skillgain messages. + Fixed Magery Spell Range Damage (was previously too high for the min range, resulting in constant high damage - This was happening with Ebolt, Lightning, Flamestrike, and Explosion).