Hello! I am an oldschool player (OSI/AI/UOR/UOF, now here) since '97. I had a fun old AoS template - the "Monk": Spirit Speak - Flavor - and for heal spam (5s cooldown, 10 mana, decent heals through poison) Focus - Flavor - and for stam/mana Resist - Because you just need it. Med - Flavor - and for mana Maces - Flavor - because "Monk" - and qStaves are just sexy. BUT I AM OPEN TO OPTIONS... archery is always nice, too. =] LOL: (LRC SHOULD AFFECT ARROWS! and I still want SLINGS in UO! ) Tactics - Whatever I can spare to get some damage. Hiding - I can't have a toon without it. It's just me. "safety" button, ambushes, escapes... 65 Chiv for 100% on Sacred Journey (Flavor), Close Wounds, Cleanse isn't necessary with SS, Remove Curse So, I'm thinking: 100 SS (must have at 100 minimum for no fail) 100 Focus 100 Resist 35(?) Med 120 Weaponskill (Maces/Archery) 100(?) Tactics - maybe less, maybe more. IDK. 100 Hiding (must have at 100 for no fail) 65 Chiv NOTES: "Magery" (which I was eschewing at the time I came up with this in ~2003) is replaced by SS (heals/cure is less relevant), Hiding (Invis), Chiv (Recall, cure, heal), Weaponskills (offense) Super tanking! NO WAY TO CROSSHEAL or res... as noble sac requires 65 min, failure rate will be 99.9% XD QUESTIONS... Is there a minimum tactics needed for special moves as well? Or just minimum weaponskill? What is the SS heal formula here? Shard specific changes of which I should become aware? Other suggestions? HIGH STR/MID-HIGH DEX/MID-LOW INT Gear - I'll take what I get and adapt. The idea is a minimalistic survivalist. So, feedback? Hate? Love? Hunt me down and kill me n00b ass?